![]() ![]() In their published report, al-Saq described in extreme detail how the ranking system in Arena can be manipulated to artificially lower one’s Matchmaking Rating (MMR) – meaning that a player abusing the system can essentially guarantee matches that are below their skill level. ![]() Way back in May, we ran an article detailing an exploration into MTG Arena’s ranking system by player Hareeb al-Saq. In this article: The outcome of best-of-three matches can apparently be manipulated by conceding during sideboarding issues with the way Arena’s ranking system handles matches that fail to connect are causing some players in Mythic to lose rank. ![]() The Lord of the Rings: Tales of Middle-Earth.Honestly, all of that will be pretty well washed out of the game in the first month or so, as the good players work their way up the ladders and the bad players and people who are just "trying it out" either quit or are left behind in the lower leagues. Then the guy that concedes is the asshole, because he's being a sore loser and depriving the winner of actually using some cool cards instead of simply dropping them on the field. Personally, If I were the one that dropped a heavy-hitting Charge card down on the last turn, I'd be kind of pissed if the guy flash-conceded the match in the two seconds before I actually hit him with it. But you're really only saving about fifteen seconds of game time there. Meaning the opponent has enough on the field to kill him next turn without having to play any more cards, and the player has no cards and no plays that will prevent it. Most "good" concessions I've seen occur when the player is going to lose as soon as he hits "End Turn". Just because your opponent drops a heavy-hitting card isn't necessarily reason to quit right then and there without even waiting until your next turn to see what you draw. I concede the moment the game is unwinnable.The problem is that it can be hard to tell when it's unwinnable. I can understand if they are at 27 HP and you are at 5 with no way out of it, yeah, but really if your match was up until the last round why not just stay? Playing when you can't win just makes you a tryhard.Įdit: And keep in mind "handling" him could count as playing a secret that might bluff you into not attacking.I do see no harm in staying for the last "killing blow". If you play 'everyone has charge" and then a giant guy who will kill me, that's the equivalent of any number of games I won by showing my opponent that I'm holding fireblast lightning bolt lightning bold and all I need is to untap.Įdit: And keep in mind "handling" him could count as playing a secret that might bluff you into not attacking. If I have 7 life and you have an 8/8 I can't handle on my turn, I will concede the moment I determine that. In this game, I can do NOTHING on your turn. The game isn't over- you could legitimately misplay in your attempt to play correctly. You might know (or think you know) a card I could play. In Magic, if I have a 2/2 on my side, 4 life, and you have a 3/3, a 4/4, and a 5/2, you might actually hold back your men for some reason. You should always concede when you can't win- especially in a game like this one. Playing when you can't win just makes you a tryhard. Real players try to win, not sit down for a cry the moment a match turns against them.Incorrect. ![]() Kids these days, always giving up as soon as it looks like they might lose. ![]()
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